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         <title>Vision Videogames Assists Raytheon in NASA Initiative to Develop Virtual Moon Vehicle</title>
         <link>http://www.prweb.com/releases/2005/01/prweb197309.htm</link><description>   <![CDATA[ <P>In a case of life imitating art, Maryland based game developer Vision Videogames has been contracted to use it’s SpaceStationSIM engine to provide "Virtual Vehicle" assets, animations and programming expertise for Raytheon to support NASA's new initiative to travel to the Moon and beyond to Mars. The video game SpaceStationSIM, will be released this spring just in time for NASA’s return to flight with the Space Shuttle, flying to the International Space Station for first time in two years. Vision Videogames has been working with NASA for the past several years through a Space Act Agreement to develop their new game. (PRWeb Jan 18, 2005)</P>
                                <P>Read the full story at <a href="http://www.prweb.com/releases/2005/01/prweb197309.htm">http://www.prweb.com/releases/2005/01/prweb197309.htm</a></P>]]>
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<pubDate>Tue, 18 Jan 2005 08:00:00 GMT</pubDate><guid isPermaLink="true">http://www.prweb.com/releases/2005/01/prweb197309.htm</guid> </item>
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         <title>Vision Videogames Seeks Game Testers for SpaceStationSIM Game</title>
         <link>http://www.prweb.com/releases/2004/12/prweb190134.htm</link><description>   <![CDATA[ <P>Vision Videogames of Towson, Maryland, recipient of a Space Act Agreement from The National Aeronautics and Space Administration (NASA), is seeking volunteer game testers to help test their upcoming release of their game, SpaceStationSIM, due for consumer release in the first half of 2005. Game testers need not be professionally experienced, just enthusiastic, own a PC, and be experienced playing SIM games.Those interested in participating should complete the form on the Vision Videogame website at www.vision-play.com (PRWeb Dec 20, 2004)</P>
                                <P>Read the full story at <a href="http://www.prweb.com/releases/2004/12/prweb190134.htm">http://www.prweb.com/releases/2004/12/prweb190134.htm</a></P>]]>
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<pubDate>Mon, 20 Dec 2004 08:00:00 GMT</pubDate><guid isPermaLink="true">http://www.prweb.com/releases/2004/12/prweb190134.htm</guid> </item>
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         <title>Towson Based Vision Videogames’ Interview On G-4 Tech TV Airs Friday, July 23, 2004 at 10:00 P.M.</title>
         <link>http://www.prweb.com/releases/2004/07/prweb143340.htm</link><description>   <![CDATA[ <P>A game profile and an interview with company president Bill Mueller of the Towson based Vision Videogames can be seen on “Pulse”, a G4 Tech TV program initially airing Friday, July 23, 2004. The segment, hosted by Pulse producer Peter Lee, focuses on Vision Videogames’ upcoming project Space Station:SIM, a simulation game based on board the International Space Station and developed with the cooperation of NASA through a Space Act Agreement. In Space Station:SIM, the player assumes the roll of the Chief Administrator of NASA, creating astronaut crewmembers with unique needs, abilities and personalities while managing their activities and personal relationships like “The SIMS®”.  (PRWeb Jul 23, 2004)</P>
                                <P>Read the full story at <a href="http://www.prweb.com/releases/2004/07/prweb143340.htm">http://www.prweb.com/releases/2004/07/prweb143340.htm</a></P>]]>
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<pubDate>Fri, 23 Jul 2004 07:00:00 GMT</pubDate><guid isPermaLink="true">http://www.prweb.com/releases/2004/07/prweb143340.htm</guid> </item>
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         <title>President of Video Game Company Engineers Live HFStival Festival Broadcast with 68,000 in Attendance</title>
         <link>http://www.prweb.com/releases/2004/05/prweb129148.htm</link><description>   <![CDATA[ <P>On a clear, hot day at RFK stadium in Washington, D.C., celebrated, Grammy nominated, recording engineer Bill Mueller returned to his first love – live broadcast engineering. Although president and owner of Vision Videogames of Towson Maryland, Mueller still manages to return to his roots by working directly in the live recording industry several times a year.  He is no stranger to the HFStival having engineered it five times in the last six years. So far, this year’s additions to Mueller’s extensive rock resume include The Offspring, Yellowcard, Violent Femmes, New Found Glory, P.O.D., Voodoo Blue, and O.A.R. His other audio engineering credits include two Tibetan Freedom Concerts, Earth Day celebrations, Live from the House of Blues and over one hundred and fifty major artists including Aerosmith, Green Day, Pearl Jam, Eminem, Pink Floyd, ZZ Top, Red Hot Chili Peppers, Rage Against the Machine, Sheryl Crow, and Puff Daddy. With a 30-year history in the music industry, Mueller believes in exposing new musical talent through the video game format. “The video game is the single strongest vehicle for breaking new music today. If you want your music heard, you have to get it in front of the audience. Today, there are millions of music loving people playing games.” (PRWeb May 27, 2004)</P>
                                <P>Read the full story at <a href="http://www.prweb.com/releases/2004/05/prweb129148.htm">http://www.prweb.com/releases/2004/05/prweb129148.htm</a></P>]]>
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<pubDate>Thu, 27 May 2004 07:00:00 GMT</pubDate><guid isPermaLink="true">http://www.prweb.com/releases/2004/05/prweb129148.htm</guid> </item>
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         <title>Maryland Game Developer Vision Videogames Receives NASA Space Act Agreement To Develop Space Station Game</title>
         <link>http://www.prweb.com/releases/2004/05/prweb129184.htm</link><description>   <![CDATA[ <P>Vision Videogames of Towson, Maryland received a Space Act Agreement from The National Aeronautics and Space Administration (NASA) earlier this month to develop their PC/PS2/Xbox game, Space Station:SIM, due for consumer release this Christmas season. The Space Act Agreement is a continuation of one received by GRS Games before Vision Videogames management bought out the company in March 2004. It allows Vision Videogames a flow of information from, and access to, NASA personnel so the company can gather information to build their game. “The game has captured everyone’s imagination. We have individuals and international agencies including JAXA (The Japanese Space Agency) volunteering to help us with drawings, science, music – anything you can imagine,” says company president Bill Mueller. In Space Station:SIM, the player assumes the roll of the Chief Administrator of NASA, creating astronaut crewmembers with unique needs, abilities and personalities while managing their activities and personal relationships like “The SIMS®”. (PRWeb May 27, 2004)</P>
                                <P>Read the full story at <a href="http://www.prweb.com/releases/2004/05/prweb129184.htm">http://www.prweb.com/releases/2004/05/prweb129184.htm</a></P>]]>
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<pubDate>Thu, 27 May 2004 07:00:00 GMT</pubDate><guid isPermaLink="true">http://www.prweb.com/releases/2004/05/prweb129184.htm</guid> </item>
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         <title>“Professor” Frank Vivirito Named Jury Foreman And Art Director On Same Day</title>
         <link>http://www.prweb.com/releases/2004/05/prweb125081.htm</link><description>   <![CDATA[ <P>Longtime game artist “Professor” Frank Vivirito was named as a jury foreman and Art Director of Vision Videogames earlier this week. “I was quite surprised at the honor, especially after blowing off an earlier jury duty date and having to be brought before the judge. I thought for sure I was going to jail that time”, says Vivirito. Company work productivity increased as a result of his absence and he was in turn promoted. (PRWeb May 12, 2004)</P>
                                <P>Read the full story at <a href="http://www.prweb.com/releases/2004/05/prweb125081.htm">http://www.prweb.com/releases/2004/05/prweb125081.htm</a></P>]]>
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<pubDate>Wed, 12 May 2004 07:00:00 GMT</pubDate><guid isPermaLink="true">http://www.prweb.com/releases/2004/05/prweb125081.htm</guid> </item>
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