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     <title>Just Another Virtual Day at Work For a World of Warcraft Player</title>
     <link>http://www.prweb.com/releases/2006/10/prweb465139.htm</link><description>   <![CDATA[ <P>Virtual warrior &#039;Tarameer&#039; is just one example of how increasingly popular online role-playing games have created a shadow economy in which the lines between the real world and the virtual world are getting blurred. More than 20 million people play these games worldwide, according to Edward Castronova, an economics professor at Indiana University who has written a book on the subject, and he thinks such gamers spend more than $200 million a year on virtual goods (PRWeb Oct 28, 2006)</P>
                                <P>Read the full story at <a href="http://www.prweb.com/releases/2006/10/prweb465139.htm">http://www.prweb.com/releases/2006/10/prweb465139.htm</a></P>]]>
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